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GLOSSARY, CREATURES & RULES
(IN ALPHABETICAL ORDER):

ASCENDING

At any time, a Guardian can choose to Ascend, and move on to his afterlife. A Guardian does not automatically go to Heaven; like all humans and vampires, a Guardian will be Judged.

See also: Falling

THE ASCENSION

In the course of Guardian history, there have been times when groups of several hundred or more Guardians decide to Ascend at the same time. This is called an Ascension. The last Ascension took place in the mid-1990s, when thousands of Guardians decided to move on to their afterlife.

ANCHORS

A quality within a being that allows them to be teleported to different realms. Humans (including former humans, such as Guardians and vampires) have natural anchors to Earth, Caelum, and Hell. Demons have anchors to Hell and Earth. Nosferatu only have anchors to Earth.

Also, an anchor can be a psychic or physical connection that allows teleporting Guardians to go to a specific person or location.


BARGAINS

A bargain is a formal agreement made with a demon -- it is usually an exchange of some type. It can be dissolved by either party ONLY as long as neither side has fullfilled their part. Once one side has fulfilled their part, only they can release the other side from the bargain.

If a party dies before they fulfill their side of the agreement, their soul is bound to Hell, and they spent eternity in the field of frozen faces.

See also: field of frozen faces, wagers

BLOOD

Blood activates the shielding spell. In rituals, blood is drawn from the symbols and swallowed.

Vampires drink blood to survive; if they do not drink every day, their hunger and bloodlust becomes intolerable. They must drink living blood (directly from a living body, and not from animals), because only living blood carries the psychic energy from which they feed. Vampires can exist on animal or non-living blood for a short amount of time. If they rely on it for too long, however, their sexual libido is diminished, their bodies will lose strength, they become shaky and tired, and their mental capacity and intelligence is lowered.

Nosferatu do not have to drink blood to survive, but they suffer from bloodlust.

When a vampire or nosferatu is drinking blood, their psychic abilities become sharper and more powerful. It is impossible for a being to maintain psychic blocks while a nosferatu is drinking their blood.

Vampire blood has healing properties. If it is applied topically or given intravenously, it speeds in healing damaged tissues and can offer the recipient strength.

Vampire and nosferatu blood must be ingested to transform a human into a vampire.

See also: bloodlust, vampires, rituals, the symbols, the shielding spell, psychic abilities

BLOODLUST

An overwhelming sexual thirst that vampires and nosferatu experience. A vampire is not always struck by bloodlust when he drinks; it is less likely to hit if he is not hungry.

The bloodlust rids the vampire of choice. If a vampire is suffering from bloodlust, once he has started drinking he is not able to stop until the bloodlust is satisfied.

Drinking blood typically produces sexual arousal for both the vampire and the person he is drinking from (the exception to this is demons, who do not experience sexual arousal).  If the victim desires a vampire suffering from bloodlust, the vampire will not be able to stop himself from having sex with the victim. If the victim resists, however, the vampire has a choice.

The bloodlust does not respect the free will of the vampire -- only the free will of the victim.

See also: free will, blood, vampires, nosferatu

BLOODSUCKERS

Vampires and nosferatu. Sometimes used as a derogatory term.

(GLOSSARY IS STILL UNDER CONSTRUCTION. IT WILL BE COMPLETED AS SOON AS POSSIBLE.)

CACHE (HAMMERSPACE, HOARD)
CONSORTS
CURSES
DAYSLEEP
DEMON SCRIPT (THE SYMBOLS)
DEMONS
DEMONSLAYER (THE CARD & VIDEO GAME)

THE DOYEN
DRAGONS
ENFORCERS
ENTHRALLED
FALLING
THE FIRST BATTLE
THE FOUNTAIN
FREE WILL
THE FROZEN FIELD & THE FACES
THE GATES
GIFTS
THE GRIGORI
GUARDIANS
HALFLINGS
HAMMERSPACE (HOARD, CACHE)
HEALING
HELLHOUNDS
HOARD (HAMMERSPACE, CACHE)
LILITH (THE BOOK)
MICHAEL'S SWORD
NEPHILIM
NOSFERATU
NOSFERATU-BORN
NOVICES
PARTNERS
THE PIT
THE PROPHECY
PSYCHIC SENSES
PUNISHMENT
RITUALS
THE RULES
THE SCROLLS
THE SECOND BATTLE
SERAPHIM
SHAPE-SHIFTING
THE SHIELDING SPELL
THE SYMBOLS (DEMON SCRIPT)
TELEPORTING
VAMPIRES
VANISH
VENOM (HELLHOUND)
WAGERS
WYRMRATS
WYRMWOLVES

(GLOSSARY IS STILL UNDER CONSTRUCTION. IT WILL BE COMPLETED AS SOON AS POSSIBLE.)














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