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GLOSSARY, CREATURES & RULES
(IN ALPHABETICAL ORDER):
ASCENDING
At any time, a
Guardian can choose to Ascend, and move on to his afterlife. A Guardian
does not automatically go to Heaven; like all humans and vampires, a
Guardian will be Judged.
See also: Falling
THE
ASCENSION
In the course of
Guardian history, there have been times when groups of several hundred
or more Guardians decide to Ascend at the same time. This is called an
Ascension. The last Ascension took place in the mid-1990s, when
thousands of Guardians decided to move on to their afterlife.
ANCHORS
A quality within a
being that allows them to be teleported to different realms. Humans
(including former humans, such as Guardians and vampires) have natural
anchors to Earth, Caelum, and Hell. Demons have anchors to Hell and
Earth. Nosferatu only have anchors to Earth.
Also, an anchor can be a psychic or physical connection that allows
teleporting Guardians to go to
a specific person or location.
BARGAINS
A bargain is a
formal agreement made with a demon -- it is usually an exchange of some
type. It can be dissolved by either party ONLY as long as neither side
has fullfilled their part. Once one side has fulfilled their part, only
they can release the other side from the bargain.
If a party dies before they fulfill their side of the agreement, their
soul is bound to Hell, and they spent eternity in the field of frozen
faces.
See also: field of frozen faces, wagers
BLOOD
Blood activates
the shielding spell. In rituals, blood is drawn from the symbols and
swallowed.
Vampires drink blood to survive; if they do not drink every day, their
hunger and bloodlust becomes intolerable. They must drink living blood
(directly from a living body, and not from animals), because only
living blood carries the psychic energy from which they feed. Vampires
can exist on animal or non-living blood for a short amount of time. If
they rely on it for too long, however, their sexual libido is
diminished, their bodies will lose strength, they become shaky and
tired, and their mental capacity and intelligence is lowered.
Nosferatu do not have to drink blood to survive, but they suffer from
bloodlust.
When a vampire or nosferatu is drinking blood, their psychic abilities
become sharper and more powerful. It is impossible for a being to
maintain psychic blocks while a nosferatu is drinking their blood.
Vampire blood has healing properties. If it is applied topically or
given intravenously, it speeds in healing damaged tissues and can offer
the recipient strength.
Vampire and nosferatu blood must be ingested to transform a human into
a vampire.
See also: bloodlust, vampires, rituals, the symbols, the shielding
spell, psychic abilities
BLOODLUST
An overwhelming
sexual thirst that vampires and nosferatu experience. A vampire is not
always struck by bloodlust when he drinks; it is less likely to hit if
he is not hungry.
The bloodlust rids the vampire of choice. If a vampire is suffering
from bloodlust, once he has started drinking he is not able to stop
until the bloodlust is satisfied.
Drinking blood typically produces sexual arousal for both the vampire
and the person he is drinking from (the exception to this is demons,
who do not experience sexual arousal). If the victim desires a
vampire suffering from bloodlust, the vampire will not be able to stop
himself from having sex with the victim. If the victim resists,
however, the vampire has a choice.
The bloodlust does not respect the free will of the vampire -- only the
free will of the victim.
See also: free will, blood, vampires, nosferatu
BLOODSUCKERS
Vampires and
nosferatu. Sometimes used as a derogatory term.
(GLOSSARY IS STILL UNDER CONSTRUCTION.
IT WILL BE COMPLETED AS SOON AS POSSIBLE.)
CACHE
(HAMMERSPACE, HOARD)
CONSORTS
CURSES
DAYSLEEP
DEMON
SCRIPT (THE SYMBOLS)
DEMONS
DEMONSLAYER (THE CARD & VIDEO GAME)
THE
DOYEN
DRAGONS
ENFORCERS
ENTHRALLED
FALLING
THE
FIRST BATTLE
THE
FOUNTAIN
FREE
WILL
THE FROZEN FIELD & THE FACES
THE
GATES
GIFTS
THE
GRIGORI
GUARDIANS
HALFLINGS
HAMMERSPACE
(HOARD, CACHE)
HEALING
HELLHOUNDS
HOARD
(HAMMERSPACE, CACHE)
LILITH (THE BOOK)
MICHAEL'S SWORD
NEPHILIM
NOSFERATU
NOSFERATU-BORN
NOVICES
PARTNERS
THE
PIT
THE
PROPHECY
PSYCHIC
SENSES
PUNISHMENT
RITUALS
THE
RULES
THE
SCROLLS
THE
SECOND BATTLE
SERAPHIM
SHAPE-SHIFTING
THE SHIELDING SPELL
THE
SYMBOLS (DEMON SCRIPT)
TELEPORTING
VAMPIRES
VANISH
VENOM
(HELLHOUND)
WAGERS
WYRMRATS
WYRMWOLVES
(GLOSSARY IS STILL UNDER CONSTRUCTION.
IT WILL BE COMPLETED AS SOON AS POSSIBLE.)
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